When I play an RPG, I usually opt for a social character. Bonus points if they have magic (Sorcerers in D&D are my favorite).
Then I played other games that had more robust skills and less focused classes. Other players could be a Sword Guy, a Spell Dude, and the Healer Person. You could be the charmer, with a wit sharper than anyone else’s sword. The problem here is that line is not literal. What faced with someone with an actual sword, you tend to fall apart (that line is often literal).
What’s such a character to do? What’s a designer to do? You can’t have every situation (specifically, combat) be able to be talked out of, or the game suddenly becomes focussed on one character. Conversely, having nothing to do in combat can bore the social character. Sure they can have a weapon, but they’re likely not going to be effective with it. It would be like running through an anti-magic field dungeon and telling the wizard “you’ve got some daggers, you’ll be fine.”
Social characters do have something to do in combat, even if it’s not implemented. Shout the right insults, and suddenly now your target only wants to take you out. No longer cares about staying in formation, staying behind cover, that jerk who insulted his lineage must be stamped out.
So great! Now you have a very angry person charging at you, who wants you dead. Super. That’s not a problem; in fact, that’s great! In a gun fight, that means the idiot is probably out in the open. In melee combat, he’s broken out of formation. You may not be able to deal with this, but the rest of your team can.
The current idea for my RPG came about from the short story “Huxleyed Into the Full Orwell” by Cory Doctorow. In particular this line from the start:
Shandra was weirder, though. She’d thought up the whole demonstration, socialed the everfuck out of the news, rallied a couple hundred weirdos to join her in the chicken-farm, shouting impotently at the courthouse, ringed by cops scarily into their Afghanistan-surplus riot-gear.
Isn’t that cool? Just the idea of what you can pull using someone who’s skilled at social media and talking to people seems like an excellent mechanic. So, it got me thinking, for a modern setting:
What if you use social abilities as an analog for magic?
Let’s say you’re in a more modern, or in a near future setting. You’ve got to sneak into a building, without alerting the guards. In a fantasy game, the wizard might conjure something as a distraction. Here, you might summon a flash mob to the convenience store across the street using NeoTwitter. Later, your team gets injured. In D&D, your cleric heals them. Now, you give a short talk to rally them and let them push through the pain.
Over the past 10 or so years, things have gotten, well, werid, at least in terms of how we communicate. Not just in terms of media, but actually what our goals are in communicating. Everyone on social media has a “brand” and they use it to promote that “brand.” Your Aunt’s brand might be “1 Like = 1 Prayer” and talking about how much better things used to be before “They” ruined it. Your Nephew is posting Minion Memes and talking about Minecraft. You’re talking about RPGs on the internet like it’s your Job.
Even more interesting is how we discuss (read: argue) things. Stephen Colbert famously coined the word “Truthiness” for things that “feel right” instead of needing to be right. Isn’t that how many of us argue now? Many of us find someone to argue with, then make the points we want to, and feel satisfied. If they disagree, they’re clearly mistaken and must be corrected. You don’t have to be right, you just have to win.
Why not implement these into an RPG? Your brand and following is basically your caster level, as long as it’s limited to conjuration and divination. You get into a shouting match with the office front desk and by the time you’ve given them so much grief about “Why won’t you just let the server team do its thing? Should I call the CEO?” they just let you through because they’re tired of dealing with you.
WashingCon is this weekend, and I plan to go and test out some of these ideas with the RPG I’m building. Hopefully, I’ll get a chance to test it out.